
26 | Configuring for Build | Unity
Running the Build
Now that the project is properly configured for VR, it’s time to install and run the application on the Android
device.
Note: Your application must be appropriately signed or it will not run. See "Create Your Signature Files"
in the Oculus Mobile Submission Guidelines for more information.
1. First, make sure the project settings from the steps above are saved with File > Save Project.
2. From the File menu, select Build Settings…. While in the Build Settings menu, add the Main.scene to Scenes
in Build. Next, verify that Android is selected as your Target Platform and select Build and Run. If asked,
specify a name and location for the .apk.
The .apk will be installed and launched on your Android device.
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