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Unity | A Detailed Look at the Unity Integration | 15
OVRMainMenu OVRMainMenu is used to control the loading of different scenes. It also renders a menu
that allows a user to modify various settings in the VR framework, and allows storage of
these settings for later use.
A user of this component may add as many scenes that they would like to be able to
have access to.
OVRMainMenu may be added to both OVRCameraRig and OVRPlayerController
prefabs for convenience.
OVRCrosshair OVRCrosshair is a helper class that renders and controls an on-screen cross-hair. It is
currently used by the OVRMainMenu component.
OVRGUI OVRGUI is a helper class that encapsulates basic rendering of text in either 2D or 3D.
The 2D version of the code will be deprecated in favor of rendering to a 3D element
(currently used in OVRMainMenu).
OVRGridCube OVRGridCube is a helper class that shows a grid of cubes when activated. Its main
purpose is to be used as a way to know where the ideal center of location is for the
user's eye position. This is especially useful when positional tracking is activated. The
cubes will change color to red when positional data is available, and will remain blue if
position tracking is not available, or change back to blue if vision is lost.
OVRPresetManager OVRPresetManager is a helper class to allow for a set of variables to be saved and
recalled using the Unity PlayerPrefs class.
OVRVisionGuide Currently being used by the OVRMainMenu component.
Oculus Mobile SDKExamples
The SDK Examples project (included with the mobile SDK only) demonstrates useful scenarios and functionality.
To import SDKExamples into Unity, begin by creating a new, empty project. Then select Assets > Custom
Package... and select SDKExamples.unityPackage to import the assets into your project. Alternately, you can
locate the SDKExamples.unityPackage and double-click to launch, which will have the same effect.
Once imported, replace your Unity project's ProjectSettings folder with the ProjectSettings folder included with
SDKExamples.
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